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This looks like great fun! Would love to try it out.

I love how you don't roll dice to see if you can do the thing, but to see when the next disaster strikes. I wonder how that feels during play.

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Thanks! It's definitely an experiment, and I'm thinking of ways to further refine it. Right now it leans on the GM a lot to set the pace and to push the players into using bad dice sometimes, but not too much.