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(+1)

teleglitch my beloved. cool little prototype.

  • i really like the animated HUD face for the character
  • I got lost in the first area after the tutorial since it was really unclear that what looked like a normal wall was a level transition to the next area. In the tutorial the exit was clearly visible by the stairs.
  • enemies seem to not react to being shot if you are far enough away, kills the tension when spotting a far away enemy
  • the line of sight culling system is really great! I loved having to carefully check my corners and turn around every so often, made me feel more immersed and paranoid
  • the SFX and VFX are pretty piddly right now on the gun and swing, could really use a bit of juice. The melee in particular if its gonna be a swipe i want to see a lot of knockback when killing an enemy with it
  • wasnt able to consistently melee any of the enemies without taking damage. had more success shooting 2 shots and then finishing with 1 melee hit, which worked most of the time
  • you move really slow and sprint runs out very fast

If the combat had a little more going on with it and the juice was cranked up a bit i could see myself sinking some time into this. Very atmospheric and immersive base for what it is. Keep up the good work!

(1 edit) (+1)

You're the first person to catch/mention the Teleglitch ancestry! Lots of great feedback thank you for taking the time to play it and share your thoughts, I will fix all of those things.