teleglitch my beloved. cool little prototype.
- i really like the animated HUD face for the character
- I got lost in the first area after the tutorial since it was really unclear that what looked like a normal wall was a level transition to the next area. In the tutorial the exit was clearly visible by the stairs.
- enemies seem to not react to being shot if you are far enough away, kills the tension when spotting a far away enemy
- the line of sight culling system is really great! I loved having to carefully check my corners and turn around every so often, made me feel more immersed and paranoid
- the SFX and VFX are pretty piddly right now on the gun and swing, could really use a bit of juice. The melee in particular if its gonna be a swipe i want to see a lot of knockback when killing an enemy with it
- wasnt able to consistently melee any of the enemies without taking damage. had more success shooting 2 shots and then finishing with 1 melee hit, which worked most of the time
- you move really slow and sprint runs out very fast
If the combat had a little more going on with it and the juice was cranked up a bit i could see myself sinking some time into this. Very atmospheric and immersive base for what it is. Keep up the good work!