This was rather difficult, in a way that was frustrating rather than fun. In other platformers, homing projectiles are slower than regular ones thus giving the player a chance to avoid them a bit easier. The players speed overall might be faster, but the player also has to navigate a map which in turn makes him slower. I really didn't like how every time I launched up to where the first missiles were, I was met by a missile, and I also soft-locked myself by having all the falling platforms fall and not being able to cross afterwards, so maybe add a feature that allows them to return after some time? I think the art and music was great, and the aspects are there, it just needs to be hard in a way that feels rewarding rather than frustrating.
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It’s all ok! Just a matter of level design! I hope I’m not discouraging you! With more learning, you’ll be able to make levels that flow a bit more. I’m sorry if my constructive criticism came off too harsh, perhaps I was just grumpy at the time. Regardless, you’ve completed a game in a week, and that’s something to be proud of. A lot of jammers don’t.