pretty good demo, some feedback:
Some of the traps with exploding bugs around corners guarding health pickups are kinda rough to deal with. Specifically it feels like there's no fair way for me to deal with that situation other than die, reload and know which corners they're hiding around. If you were doing procgen levels it would solve that aspect, but it'd still feel quite unfair. Not sure, maybe you can melee them or something to prevent them detonating, i didn't try it.
In the boss room before the end, when i killed the boss an explosive enemy spawned next to me in the bottom left side room with the health. almost died to that, it was kinda weird. Oh and the boss refuses to chase into the side rooms so you can kill it from there which i did for the last third of it's hp.
maybe i'm bad but i can't consistently get the melee without damage timing down even on the most basic enemies. Might be some tweaking worth doing there. melee in general feels too weak, weak is ok but maybe make it more of a skill check.
Viewing post in Nine Star Barrage jam comments
Thank you for the feedback and for checking out my project, I agree those explosive enemies around the corners don't really have much counter play at that distance so I'll make some changes there, also like your suggestion about maybe having a way to prevent them detonating through something like a melee attack. Also good feedback on the melee attack, hearing a lot of issues with that so I'll sort that too!