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  • Timestamped Youtube Link
  • Graphics : I very much like the pixel art, although some of it I do recognize from asset packs.
  • Music / Sfx: Sound effects are fine. The lack of music aside from menu music is a bit disappointing.
  • GUI : There's either a bunch of unfinished things here, or lack of information. There's an entire hero tab with gear slots that seem to do entirely nothing , accompanied by what I assume is a spellbook and another button of uncertain purpose that all equally do nothing as well as stats that are seemingly just decoration.  The stats on the various units you can hire are also left up to guesswork , a 'hover over' tooltip or a main menu 'glossary' would help with these. The main menu should probably have a logo with the name of the game on it.
  • Gameplay : It's HOMM , it does the combat parts just fine with no complaints, but the lack of options or influence of the options (re-roll the shop for cash, buy hero equipment at the cost of not hiring as many units) and the fact that the aforementioned lack of options of units being hired means that you can have an entirely one-sided fight (especially if you get no ranged units but the opposing side entirely invested in them) means that the current fun and re-playability is rather limited by RNG and can be rather unfair.

I like what's here but it sincerely needs some work and refinement. I saw that the game had recently gotten it's maps overhauled and they new ones certainly look much better , hopefully some of the critiques I've listed will get some TLC as well.

Thanks so much for the detailed feedback! I really appreciate you taking the time to share your thoughts.

Art and Sound

I'm glad you like the pixel art. You're right, I've used some asset packs, but I've tried to be very careful with my choices to create a cohesive look. It's encouraging to hear that the art direction is working. I agree about the lack of music—it's something I'm hoping to address in future updates.

GUI and Information

You've hit on my two main concerns right now: the GUI and onboarding. I agree that the hero and spellbook tabs are confusing in their current state since the features aren't yet implemented. I'll be removing them in a future update until the mechanics are ready to go. I'm also working on adding proper tooltips so the stats are no longer a mystery.

Gameplay

I've been working on the gameplay loop based on feedback like yours. In the most recent patch, I completely reworked the shop and unit system. Now, players receive gold based on their number of wins, and after each victory, you can choose a unit to upgrade. This gives you much more control and makes the game feel less random.

I've also increased the number of available units to 36. While they currently only differ in stats, I'll be adding unique perks and skills in future updates to make your choices even more meaningful. I truly believe these changes will make the game feel fairer and more strategic.

Thanks again for the kind words about the new backgrounds. I put a lot of work into them, and it's great to know it paid off. I'll do my best to address all the issues you've brought up!