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This is a really solid game already.  I like the tileset, the graphics, and the pacing.  There's also some really good subtle mechanic teaching here, which is super impressive.


I do think I ran into a softlock, see the ending of my recording.  Or maybe I'm a dumb ass.  But the level did not reset to its original state (block not pushed) so there was no way to try anything else.

I wish I could interact with "Z" instead of "enter"


It may be a concession to the modern gamer, but a hint/solution button per level might help with overall player numbers.

Gameplay footage: 

Thanks so much for the video, really helpful to see which puzzles are too hard/too/easy/unintuitive. Where you got stuck would fall under “unintuitive” I suppose: from there you need to backtrack then solve to alternate route to get to the other side.

Have been thinking about how to implement some kind of limited hint item, if I can figure something out that works will look to add!