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Doorkickers was a large inspiration for the movement system! I plan to improve enemy AI since currently they 're very easily baited and don't advance with much tactics. Rockets are a little overtuned at the moment too, and once enemies get to use them and countermeasures are added, it'll be less of a "everything here must die" button.

Thanks for catching that bug with the modules, yeah it appears to happen when I switch out tanks,  gotta fix that. 

I'm still fiddling with how infantry plays so your feedback is very helpful. buildings should be their element.