Doorkickers was a large inspiration for the movement system! I plan to improve enemy AI since currently they 're very easily baited and don't advance with much tactics. Rockets are a little overtuned at the moment too, and once enemies get to use them and countermeasures are added, it'll be less of a "everything here must die" button.
Thanks for catching that bug with the modules, yeah it appears to happen when I switch out tanks, gotta fix that.
I'm still fiddling with how infantry plays so your feedback is very helpful. buildings should be their element.