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I'm happy to see people enjoy the audio of my game, since it's an aspect of videogames i really love but i have no experience actually working on audio at all.

Dodging is very undertuned currently and i'll buff it in some ways, but i-frames will never happen, sorry. The idea is that the player should see what swing the enemy will do and with that info decide to dodge sideways or back. but the NPC swings in the demo are a bad showcase of that.

Yeah the dodge is a really hard animation to nail down, i've tinkered with it a million times but i'm not satisfied with it either