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Cool I’ll try it out. As for why I said it was weird, I guess I’m comparing to Zelda which seems like the closest comparison, where the A button is an action. Either using an item/attack or to read or interact with an object. 

Good! Waiting for your feedback =)

definitely an improvement, although it still feels a little off since you still need to press a direction first. So if you read a sign and finish, then try and read it again by pressing interaction, it instead switches the song. Also, all interactions should be the same so now the doors are confusing because they still require holding the direction + interaction button. 

On another note, any hints for the Cerberus puppy room? I pulled him into the fire but the door never locks. He also doesn’t seem to respond to the sleeping song.