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Hi and thanks!

The enemies do in fact literally disable their tracking when you dodge. But currently I severely undertuned dodging (made it really slow and such), i'm gonna buff it up a bit soon.

Something i'm completely missing currently is letting the player cancel out of their recovery frames by just moving, i'll add it soon. but stuff like transitioning a swing into a dodge are already in my game, just that the transition itself is set to happen pretty late so there's not a massive difference between that and just going back to idle, thankfully this is all a matter of tuning what i already have implemented.

Personally i'm not a huge fan of how floaty and loose monster hunter games have become since World. If i take something from their character controllers it will be from the classic monhun games lol. but thanks for the mention of it, i'll keep it in mind