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(+1)

Pretty sweet to see all the progress made in this game, the scope is getting pretty big with the PhysX, gravity flipping, and ImSim elements.

  • I really like the idea of getting out of your mech as a SHOGO head, can tell its an early test but i love the concept. Hoping for better movement controller and more satisfying guns here
  • The pyramid dog boss previously gave me a lot of trouble but this time i tried shooting down his missiles with the nail gun and it was a breeze
  • I really wish the G boost was on a shorter cooldown or something and always available, In the big maps i spent most of my time slowly walking around waiting for it to recharge
  • I still dont understand the berserk powerup or moon level
  • dodging missiles with the side boost is fun. every time i play this i remember how kino HAWKEN was for the brief time i played it
  • I was at ~300FPS for 90% of the time, but every 20-30 seconds i would get a stutter down to 14fps, usually at the same time a hit/kill VFX was playing
  • the loading screen art and character portraits are absolute kino as always
  • killing other piloted mechs and scaling the tower were by far my favorite parts of the gameplay

Seems like you are adding a lot of stuff which is cool but I personally would rather have what is already present be more polished than have a bunch more mechanics, even if the new mechanics are cool.

Keep up the good work!