Pretty sweet to see all the progress made in this game, the scope is getting pretty big with the PhysX, gravity flipping, and ImSim elements.
- I really like the idea of getting out of your mech as a SHOGO head, can tell its an early test but i love the concept. Hoping for better movement controller and more satisfying guns here
- The pyramid dog boss previously gave me a lot of trouble but this time i tried shooting down his missiles with the nail gun and it was a breeze
- I really wish the G boost was on a shorter cooldown or something and always available, In the big maps i spent most of my time slowly walking around waiting for it to recharge
- I still dont understand the berserk powerup or moon level
- dodging missiles with the side boost is fun. every time i play this i remember how kino HAWKEN was for the brief time i played it
- I was at ~300FPS for 90% of the time, but every 20-30 seconds i would get a stutter down to 14fps, usually at the same time a hit/kill VFX was playing
- the loading screen art and character portraits are absolute kino as always
- killing other piloted mechs and scaling the tower were by far my favorite parts of the gameplay
Seems like you are adding a lot of stuff which is cool but I personally would rather have what is already present be more polished than have a bunch more mechanics, even if the new mechanics are cool.
Keep up the good work!