Thanks man. Glad to see people enjoy the artstyle and lighting since it was a hell of a pain to implement.
I do plan on adding a lot more visual feedback to actions before the next DD.
In this demo you fight player character NPCs but that will be exceedingly rare in the final game, i think i posted about it in the discord but yeah most enemies will be using a freakish tall humanoid rig or a short goblin-esque humanoid rig and they themselves will have a fair variety of attacks and all that (not to the level of a fromsoft game of course).
If an enemy keeps parrying you just shove them a few times until you break their guard, alternatively you can just wait until they decide to swing at you and punish them then