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Enjoyed the art style and aesthetics, feels very thoughtful and deliberate. Although I found some of the text a bit hard to read and I think it didn't sit well for my eyes after a while. It felt quite punishing for the oxygen to decrease so much early on, that and the fuel "tax" after exiting a ship. I started to rely on volume at the start and just kept doing very small runs. 

Even then, I just wanted to get some better upgrades and it felt like it was taking too long. As for the chance for oxygen to decrease randomly, I think for discovering new tiles it makes sense, but having it random on the way back seems unfair. If I knew how much a discovered tile would decrease my oxygen, I could plan better and the runs will be longer overall. 

Also, the fuel cost increasing so much as I get further along was not fun, especially since my earnings didn't seem to increase proportionally.

With all of that said, once I managed to push through the initial portion, I really got into a groove and enjoyed playing! The music and clicking sound effects were really effective in drawing me in and building the tension. Before I knew it, I had been playing for over 30mins, even managed to almost clear out the entire upgrade tree. Great job!

Thanks for the feedback. Yeah, the text was not ideal, but it was too late to swap it, will be looking for a more legible font in the future. It is pretty punishing, and the balance is a bit out of whack. I have been getting comments that the game does not have enough stakes, so idk where the right line is. The game is supposed to be pretty punishing; you are searching dead spaceships, and there's a general desperation to your financial situation, so I wanted you to be constantly just getting by. Glad you got into a groove after the initial hang-up, thanks for pushing through