Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Interesting idea to activate different enemies as a means of progressing through the level.  There are even a few areas that will reward you for being precise about where exactly you make noise.  It would be nice to have some visual indicator for how far your sound will travel in order to really puzzle out your decision making.  In any case, the effective radius felt right, so there weren't any unfair bad feels there.

Thank you for the feedback:)