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That's a first. So it worked before but not now? My only guess at the moment is that the save file that stores options data is corrupted, and potentially the meta-data for save files, causing a crash.

Try this, go to this directory: %APPDATA%\Godot\app_userdata\Verdant_Gale, and delete Options.json. If that doesn't fix it, try also deleting General.json. 

Both files are read on startup, so if they're messed up they'll likely cause a crash.

Deleting Options.json worked just fine, thanks!

Awesome, just keep that in mind if it happens again. I hope whatever issue caused the options to corrupt won't affect save files as well.