Thanks!! The hardest part was trying to test the different mechanics while putting myself in the player’s shoes. I was worried the bonus time might be too little and the penalties too harsh... For the access part I liked the idea of challenging the player to remember the credentials entered at the start without giving any hints. There are so many other things I would have liked to add—for example, highlighting when time is running low (maybe making the countdown flash), adding more puzzles—but hey, it’s the unpolished jam!