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This was pretty fun and i like the improvements from the last build. I like the art of the main character and hope to see more once you get around to adding more story

  • Visibility really needs to be more prioritized, enemy projectiles are extremely hard to see and have the time i have no idea what hit me or that i even got hit
  • The wobble effect when moving gave me a bit of a headache and i never get motion sick playing games
  • Stacking on kill upgrades and getting the upgrade that triggers them every 7 seconds was cool, i like the different builds you can do
  • i like the deck of attacks on the pistol, but i feel like i am randomly flinging around with the sword since the movement attack keeps surprising me. its always on top so could be skill issue
  • game slowed to a stop and crashed as soon as combat started in the room after i got the just like in the ads upgrade
  • game stutters first time hitting a shot, are you precaching your particle fx?
  • seems like you can walk out of bounds at the top of the room while enemies are still alive

I'm digging the games style and think this was an improvement from the last build but the visual clarity took a nosedive and definitely needs improvement. I'm looking forward to seeing where this game goes, it seems right up my alley with some more polish.

Keep up the good work!