Finally got around to trying this one out. I was a big fan of Magicka and my brain is pre-conditioned for rogue-slop so the alchemy shit seemed intriguing.
This game has a steep learning curve. Magicka softened the learning curve a bit by slowly introducing each element unlocking new combos, but i could see an argument that it would simplify the early stages and kill the early pacing for a roguelike. At first I was genuinely annoyed when id see the spawn indicators pop up for a bunch of different color enemies knowing id have to swap a bunch of times to do decent damage to all of them, but eventually i figured out there are combos that are good for general use. Once I figured that out It felt more fun and less like a requirement to switch up your elements every other shot.
The base character feels kind of sluggish and weak at the beginning of a run and gets better but not to the point where i ever really felt powerful. I also didnt beat the game so maybe more upgrades eventually makes you feel like a power god and i just didnt get there. I took a break since the first floor started to feel a bit like a chore with how slow you and your attacks are.
booba lady made me smile
I definitely plan to come back to this game, the core mechanic is pretty fun and learning the muscle memory for the combo you want on the fly is the exact kind of mechanical complexity that makes me want to come back to a game and replay it.
Keep up the good work