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(2 edits)

I like the idea behind a turn based beat-em-up! My reflexes are garbage so I appreciate being able to think about attacks. I was struggling with some of the nuance of the combat system. While the fatigue makes sense, I didn't really understand the shock and haul bits. I couldn't understand exactly how the combos worked either. When I missed an attack that had a 105% hit percentage, I got a bit confused as well. I think the RPG aspect of leveling up stats and attacks will be cool. That's a nice clock you have in there. :) Keep up the good work!