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Interesting. It controls very intuitively (at least for movement and attacking/blocking) on a keyboard and mouse so that's good. The atmosphere is also nice - it kinda *feels* like it's going for 'what if Dark Souls but in 17th or 18th century' which I think is a worthy goal.

Parrying kinda confuses me, though. I only got it to work by holding down the button within a certain timeframe, which strikes me as kind of an odd way of implementing it.

I'm surprised by how many people played my demo with kb&m rather than controller and I'm glad to see that you all found the controls pretty agreeable overall.

holding down the block button changes nothing, it only cares about your initial button press. and the timing is not too far from what it is in dark souls 1 and demon's souls, which is that you have to press more or less when the enemy's weapon is about to collide with you, otherwise you get a regular block.

Doing both things with the same button but timing based is pretty common in action games, idk. Even sekiro works like that