A really strong, and readable visual identity that is simple and fun to play.
I really liked that the enemies would shoot a projectile from each corner, and that this corresponded with how much "health" (how many times you have to kill them) they have. This visual language enabling you to have 0 UI (almost) was really nicely done. Your game is very well signaled.
I liked being invincible whilst not looping, and I enjoyed the way you secretly tutorialised this with the loading screen at the end of the tutorial level where the bullets come in from either side, forcing you to be hit.
Overall well designed, fun, intuitive, good good.
I would have liked to be able to perform several loops in a row to kill multiple loop enemies in 1 long loop - even if this means that the loop wouldn't 'close' until I stopped holding the button. This risk vs reward would have felt nice. IE - selecting to be vulnerable for longer but not having to wait out the cooldown between loops.
We have a game in the jam also, if you have some time, go and check it out! https://itch.io/jam/feedback-quest-8-indiegames-x-indie-streamers/rate/3773849?b...
Thanks mate, take it easy.