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(+1)

Writing down thoughts as I play.

  • Nice feely menu. If you're not giving me a drop-down for all resolution options, I would recommend having a confirmation prompt after selecting a new res.
  • Went with earth element for no particular reason. Movement feels nice, I like how snappy it is. Shooting is good too.
  • I was a bit confused after I placed the mask on the shrine, it took me a while to see the big starfish behind all the kelp. There were other trash mobs around me too, and I thought one of them would be the enemy I have to kill.
  • I know others have expressed this sentiment already, but it's weird that you have to seemingly remake your shrimp after beating the tutorial.
  • Chose ice for the first level, it feels fine if not a little weaker than earth. The beam seems more situational than the rock slam since it requires you to be vulnerable for longer. Maybe it'll shine later in the game, it's certainly useful against static enemies right now.
  • I'm not sure I understand the core gameplay loop. I have to kill a certain number of eggs... is this a quest-based game?
  • I like the music, it's very Ratz Instagib-y.
  • My merged power was the glacier, the ultimate felt nice and powerful. The ice wall was sort of floating in mid air since I spawned it on elevated ground, you could easily fix that by making the model longer and having the pivot not at the base.
  • Looks like I got somehow pushed out of bounds during the boss fight, I can't move past this invisible wall. Had to get myself killed.
  • After killing the boss, I'm still unsure what constitutes a loop in a domain. I assume that it always ends by killing a boss, but I don't know what triggered the boss in the first place. Maybe it's a case-by-case thing.

That's all the time I had right now, I might play again later. It's definitely fun, though it feels a bit free-form right now. I didn't read the dialogue with much care nor did I read all the on-screen text, maybe it's my fault. Hope to see you release soon.