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(+1)

Love it!  That mode 7 garden path view is absolutely spectacular, well worth the many hours I'm sure it took to figure out the registers! Would play a lot more when there is a lot more! 

-Didn't have a problem with the jump personally using a snes pad. I liked the physics, had a nice floaty feel.

-Not that keen on a shoulder button doing the heavy lifting for anything however, would have preferred a face button. But maybe that's just me.

Thanks for taking the time to play!

I think it feels particularly difficult on Emulator.js on keyboard. Something seems slightly off making the wall grab much harder there.

Feedback elsewhere about the wall grab on shoulder was similar. I think fluidity would be improved by allowing hold DPAD in the wall direction to do a wall slide, and then L is reserved for a wall-grab, to hold in place. That ties in with the desire to have a projectile power-up that you can aim when wall-grabbing (so hold L to stay in place, and use D-PAD to aim)

A cut feature was to be able to pull items as well as push them, and L is intended for that too. I got the physics working (which if you go left from Player start you can see, if you haven't tried that!).