Feedback (as promised):
-> Completed the current content, submitted my name, with a severely overgeared level 11 party. By severely overgeared, I mean that I was killing the ogre boss in less than 2 seconds on floor depth 3.
-> I found it very difficult to find epic quality gear for rings and chest armor.
-> There doesn't seem to be much value in going deeper than floor depth 5. The amount of scaled difficulty is so high that, you risk losing your team, by trying out depth 6.
-> Found it weird that the ogre epic sword was only 5-10 damage, as by that point all my weapons were 10-20 damage.
-> I tended to avoid Potion, Loot, and Trap rooms. They just didn't seem to be worthwhile to visit, even when I was on depth 5 for loot rooms, or even when I was out of Potions. You only get one potion per room, and by the time I need potions, sometimes I'm using 2-3 potions a combat encounter.
-> Really could use a sell all items button. Often I was doing fast runs, to get the campfire progress, and so I'd load up with loot each time, and then have to manually sell each item.
-> Ogre boss felt easier to fight than the Skeleton boss. Could simply be because I was overgeared though.
-> Earning levels got pretty hard, unless I was regularly visiting floor depth 4+.
-> Possible cognitive bias: My two lowest hp heroes, always seemed to get targeted by enemies, while my two tankier heroes, barely ever took any damage.