Incredibly impressed by the voice acting AND delivering useful information through it, really did not expect it. That and the seemingly procedural maps, kept each run fresh. Music and aesthetic is a real vibe, somehow it works for me. Overall I enjoyed your game, great work team!
I do have some feedback from my experience though:
- Took me a couple of tries to realize that the gold comes from the chests and not defeating the enemies, who are incredibly hard for me to kill lol
- Feels like there should be some direct reward from defeating the enemies as well because I found myself just rushing to the chests on the first room then trying to die asap so I can try get some upgrades that hopefully make it easier to kill them
- Perhaps the hit and hurt boxes could also use a tweak, sometimes it feels like I should have hit them but it didn't register
- Upgrade costs are quite daunting from how I had to play it lol
- On the controls, I found it difficult to use the dash properly because I expect it to dash in the direction of the WASD key that is held down at that moment instead of the mouse cursor. Since the mouse is usually facing an enemy where I would not want to dash towards
- Personally would find it nice if the dash cooldown was much shorter so I can zip around the map, might make the combat feel more dynamic too