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Incredibly impressed by the voice acting AND delivering useful information through it, really did not expect it. That and the seemingly procedural maps, kept each run fresh. Music and aesthetic is a real vibe, somehow it works for me. Overall I enjoyed your game, great work team!

I do have some feedback from my experience though:

  • Took me a couple of tries to realize that the gold comes from the chests and not defeating the enemies, who are incredibly hard for me to kill lol
  • Feels like there should be some direct reward from defeating the enemies as well because I found myself just rushing to the chests on the first room then trying to die asap so I can try get some upgrades that hopefully make it easier to kill them
  • Perhaps the hit and hurt boxes could also use a tweak, sometimes it feels like I should have hit them but it didn't register
  • Upgrade costs are quite daunting from how I had to play it lol
  • On the controls, I found it difficult to use the dash properly because I expect it to dash in the direction of the WASD key that is held down at that moment instead of the mouse cursor. Since the mouse is usually facing an enemy where I would not want to dash towards
  • Personally would find it nice if the dash cooldown was much shorter so I can zip around the map, might make the combat feel more dynamic too
(+1)

Thanks for playing our game and for the detailed feedback! 

  • we have lot's to do to balance the difficulty, one thing could be less enemies in early rooms
  • rewards for killed enemies is a great idea, didn't think about that yet!
  • the hit box currently depends a lot from where you stand as it's bound to the player skeleton, we intend to complete rework this to make it more flexible hitting above and below you.
  • Yes, upgrade costs are too high for the current state of the game. We'd love to fix it but have to wait for the upload block to be lifted.
  • Dash direction and indicator is something we still need to work on. We'll definitely test if its better to dash in the WASD direction instead of mouse. Thanks for bringing that up!
  • The dash and the run speed are something that could be tweaked, both as a starting value and as potential upgrades. 

You're feedback is immensely helpful, thank you again for taking the time!