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(1 edit) (+1)

Reversing the shooting direction is honestly confusing because of the dotted lines. It's inconsistent to shoot towards the dotted lines, but to shoot away from yourself. I think in the previous demo it was better. Even though it looks silly, shooting behind yourself to boost took skill and was fun when you do it correctly. But it's just my opinion. The game is still as fun and the new introduction is nice, but I think it should introduce the shooting sooner. Also I hope the tournament game mode will be in the final version.

Update: after playing more and getting used to the controls, I change my mind. It's not bad, it's better. But, I think the levels should be designed with the new shooting direction in mind. Also, maybe change the theme. I think what's confusing is the theme of "shooting a bullet" that boosts you, when in reality it's more like dashing.

Yeah, I'm pretty mixed here too. The dotted lines made a lot more sense with the previous iteration, same with the blocks you have to shoot at. It was also, in my opinion, more rewarding to get good at that version of the game. On the other hand, this version feels a lot more intuitive for new players (especially once you start thinking of it as a dash) and makes it a lot easier to just do what you want to do. 

At the moment the plan is to include both shooting methods in the full game, and have separate leaderboards for each choice. Maybe it would be better to just scrap the whole shooting mechanic, but I believe it'll be easier for people to get used to dashing if we add a bunch more levels of just shooting to move. 

The mode you mention will be in the final version, and it's already in the Steam demo with online leaderboards.

Thanks for the feedback!

You're welcome and I think you should do whatever you want. But in general I think you should know this version is definitely better than DD61 (the first one I played) in almost every way.

I do think the new shooting direction works better with the dotted lines, but not really with the blocks that activate.

In the previous version trying to boost up would shoot you back into the dotted lines. You need to boost up here because the dotted lines don't give you enough height. Now, it works better, because the directions are changed.

Well that's all, good luck.