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It's got a great basis. Has a PS3 era JRPG feel to it which I love, and found the controls to be neat and smooth as well. There isn't really a proper level design yet but the systems felt coherent enough for me to imagine it becoming a focused experience. 

There's a  suspenseful, horror like vibe to the environment and music. I wish the actual threats and gameplay followed this theme more. Maybe the enemies are stronger/ are laid out in strategic ways to invoke a sense of fear. Judging by the vending machines and their infinite food items, this is still supposed to be a developmental test playground. 

Art, animation and juice shined to me the most (the vending machine item spawns is really cool). I'm excited for its next steps.

Thank you maru!

The enemies will eventually become a bit more of a thread I promise! You're 100% right on it being a developmental playground. Excited to see what you think of it when things are a bit more together.