It's got a great basis. Has a PS3 era JRPG feel to it which I love, and found the controls to be neat and smooth as well. There isn't really a proper level design yet but the systems felt coherent enough for me to imagine it becoming a focused experience.
There's a suspenseful, horror like vibe to the environment and music. I wish the actual threats and gameplay followed this theme more. Maybe the enemies are stronger/ are laid out in strategic ways to invoke a sense of fear. Judging by the vending machines and their infinite food items, this is still supposed to be a developmental test playground.
Art, animation and juice shined to me the most (the vending machine item spawns is really cool). I'm excited for its next steps.