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Liked the overall atmosphere and felt the thrill of exploring some forbidden ancient ruins that hide a very dangerous 5000-year-old artifact or an uncomfortable long-sealed secret or smth! Could imagine this turning into a 3D Metroidvania/FPS hybrid type of game with labyrinthine areas with puzzles and platforming and multiple floors and new weapons, abilities and equipment that might alleviate the blue fear meter for example.

Also played the Windows version since volume controls didn't work for some reason in the web build, the eerie ambient background sound felt a tad loud to me initially.

Also I guess the boss hasn't been implemented, also faintly saw a "0/55" at the very end. 55 collectibles of something were planned to be implemented?