Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This nails the simple but addictive gameplay. And I can see how it can grow to be more complex ,even though the sets of actions are very limited. Easy to pick up, hard to master, kind of thing. The enemies seemed to have some kind of procedural animation setups, which was also cool. The anime girl portrait also adds a layer of concept and story. I would love to see the story and setting  expanded. Why is she here and where is it? With some environmental art and lore building it could really capture the audiences' attention. 

I liked how the enemies were very distinct from each other. You have to approach them differently and the systems are built to maximize their designs. Using the boomer spider's explosion to kill the flies was a nice aha moment. 

I wonder if you'll add a non-combat approach to progression, maybe something stealth focused. They're already so spooky due to how much damage they can do and I'm curious if there's a method to get by them while cowering in suspense that they might take notice.

https://jumpshare.com/s/IYYPkycDpUopspuOMkGV

Can't wait to see more, big fan of this one.