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(+2)

We're told combat is cyclical, but not given any clues as to which colors apart from blue/red are where in the cycle. This is Not Good.

I'm divided on this one.  Those two clues plus the demonstrated cycles might be enough to clue the player in on the rest of the cycle, but that might be more obtuse than fun to figure out.

(1 edit)

I'm assuming its A<B<C..etc[loop where F=A] (If that's not the case, then it might need an additional hint) would be nice if it mentioned type advantage was 1.5X, as it does mention the black white type advantage was 2X/0.5X. I'm also just assuming the above from observation, so a confirmation when talking about it with rose would be nice.