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Not much I can say that others haven't already.

The art
is delightful in its colours, feel and fidelity, even if the controls glitching off the screen is a little distracting.

The idea, while I've seen it before, certainly fits the theme and is definitely uncommon enough to be a selling point.

Audio, well you did more than we did, the music is calm and I don't see it becoming obnoxious even after playing for a while.

I believe the narrative could have gotten a little more out of it, the only thing we get, is that apparently fishing with bombs is common enough for, at least some, fishing vessels to have dedicated bomb ports, reserving the net for bringing them in I suppose? Seems rather inefficient, but what the hell, it's a fun game.

Finally, I'll join the others in saying that the controls are somewhat clunky. I like having to hold space to drop and determine detonation distance, but also having to press space to reload does often cause me to accidentally drop a bomb early and missing out on an opportunity, which causes some frustration. I believe simply putting it on a small timer would be a more elegant solution, plus you could pair it with sound design and have these delightful mechanical noises that autoloaders often have. (To be fair that last part is very much personal preference).

All that to say, you've all done a great job in this short a time and Bombing Fish is amongst my favourites of this jam.