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(1 edit)

Gave it a shot, very impressed! Was looking forward to this demo for a while now, and the one level you have ready (in Arcade mode) is fantastic. 

Some stuff I noticed:

  • The controls are great! I love how lock-on works, especially that the range of lock-on seems to be tied to the laser, or not infinitely long like in Ketsui. There's a demand for intention/aim.
  • Bullet visibility is high.
  • Player ship visibility is low. The hitbox/red orb indicator doesn't stand out very much, so I've lost track of my position a few times despite being a fairly experienced arcade shmup player.
  • Moving to the bottom of the screen feels a bit weird. I think I'm used to UI elements being down there.
  • As the midboss and boss are exploding upon defeat, you can repeatedly lock onto them, which seems like a temporary bug.

Looking forward to future updates.

Hi! Thank you very much for playing and for the feedback! All the issues have been noted, and I have created working tickets for them. 

I look forward to resolving the issues and adding more content to play.