Ran well, but the UI doesnt like rescaled screens. Once i put it to fullscreen the crosshair was gone and the labels in the mission prep screen didnt make sense. Since its Godot, those UI elements are probably not anchored and just positioned by hand?
Also ran out of ammo because i didnt know how much i've left. After emptying the first clip i thought there was unlimited reloads, but i was wrong.
I like the game idea, but i also liked to play Payday2 ages ago. Interesting to see how this is gonna evolve. Since its so early, there isnt much more to say.