Well done everyone on the Game Jam! I'm extremely happy to have made 4th place with my first game jam game, it has me totally fired up for future game jams!
Sadly the whole family got sick one after another during the last week of the Jam, and I slaved Monday, Tuesday and Wednesday away at bugs (some still remain) and at adding the last feature I really wanted: a proper cooking table (in the end it was fairly easy, as it's reusing most of the code from the other preparation stands, only needed some more pixel art made). The cooking table provides two uses: making a bit more out of the resources the trucks bring you, and if you feed the Ghooth these, it resets its anger! (Which was clearly not clear to anyone on the stream haha) So, if you end up playing again, do try out cooking something from the menu whenever you can, it will help your run immensely!

I also ended up adding a speed boost in the form of a feathered golden ball - which is really just a reskin of the "neck balls" of the Ghooth. It spawns after three correct feeds or so.

Just before uploading I also realized I had no title image, so I quickly threw this one together (It's a bit cut off in the Itch thumbnail, but at that point I was too tired and ready to put the project to rest to care) :

Hearing people's feedback, especially on the stream, made me realize that this game definitely needs a proper ingame tutorial, but let's see if I really want to do more with this or not. I've definitely learned a bunch of general things about how to approach planning for game jams, and a heck of a lot more about Godot! For now, though, I'm going to play some more Orbis Endless Mode, and probably cozy games for the rest of the week to relax, and then I might go think about making games again.
Thank you all for reading and I'm looking forward to seeing more of all of you in other jams (or a future Indie Den jam ;) )