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(+1)

Played Web (Firefox)

+Moving boxes in basement was intuitive
+Moving boxes and Security on/off prevents us from going back - it's nice subtle way of telling player he is supposed to keep going (Maybe a bit overused, but no complaint from me).
+Elevator was useful for testing
    -It really needs some animation or *ding* sound or anything
-Options.Controls - Remove word "Action"
-Load Game - Column with pages for saves should be moved to the other side - it's really easy to hover over them by accident and be switched to wrong page.
-Going back in dialogue with arrow up or scroll wheel would be appreciated (additionally VN's tend to have "transcript" showing all dialogue that happened)
-Cade and Cass swapping places in dialogues gets confusing - I know There is name and color on it and non speaking character gray-out but Cade being always transparent doesn't help. (If you keep their positions constant should be fine)
/First room has overwhelming amount of intractable objects (and some can be interacted multiple times for different texts!) - I would rethink if you have to let player know that something that looks like a cardboard box is in fact a cardboard box. Most people will interact once, some will do twice with some objects, doing 3+ is waste or your time and overwhelming for player. Later amount of objects was fine.
/Second basement level (Lab) - first room - I have to approach standing barrel from right side (not left) - I can tell it's for Ice tutorial mechanic but most people will not approach it from right side (rather the closest side they are to), see they can't interact and ignore it. I would suggest adding 1 ice tile on each side of the barrel (possibly even add diagonals and 2-length in cardinal directions to make sure player slides on ice). Unless that barrel doesn't matter that much for tutorial purposes (player will see Ice mechanic going to the next room anyway), then I would consider making that barrel interactive from all sides.
    +Ultrasound later in lab being intractable from one side was cool.
/Lore: Why computer turn on/off the security is right next to security (Needing to find/guess a password shared later among all computers would excuse it.)
/There is a lot of "DO NOT ERASE" on whiteboards
/Log in lab one time says "Placenta" other "Placental"
/Walking sound on planks feels heavy and empty, like there is nothing below the floor (just long hanging planks)
/I completely forgot about sprinting being a thing (adding Cade prompting Cass to run in tutorial would be appreciated - I'm blank for plot reason)

You are a hero for all the in-depth points. Will eventually incorporate all of that (and some of the easier ones have already been added in the latest build).