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(1 edit) (+1)

That's So good, I love it and you can make it into a full game in my opinion

i have just some notes:

1/ when the worm enemy shoot the fire ball ig you are calling body.set_physique_processe(false), and that make the player fall so fast when he is mid air.

2/ add coyote time.

3/ add jump buffering.

4/ the tv effect is amazing but it makes reading a bit hard (maybe it's just me idk)

5/ The idea of having abilities and tarrot card each lvl is so good but it will be better if they have more more synergy (like showing the player wich ability next lvl and then make the choice for the carrot card based on it)

otherwise i realy like it, GREAT WORK!

(+1)

thank you so much! for the player and enemies, i'm actually using a state machine, and I don't use that method ever; i wanted to fix that issue but I felt that it wasn't as pressing of an issue as getting more material in the game, since its the unpolished jam lol. i also only recently learned about coyote time and jump buffering towards the end of the jam, so I didn't get to implement those either but they were on my radar. you should be able to turn off the tv effect in the settings, sorry if you couldn't !! and i appreciate the kind words :) i'm looking forward to maybe polishing this in the future