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(1 edit) (+1)

Hi King Peanut, โœ‹๐Ÿป๐Ÿ‘‹๐Ÿป

I'm writing to you as a huge admirer of your work. The narrative and character arcs are brilliant, but I'm also incredibly impressed by the technical execution of your game. The quality of the animations and the overall polish is outstanding.

From a player's perspective, my only piece of feedback for a 9.5/10 game would be that more scenes developing Aya's romantic arc (including H-scenes) would be a fantastic addition. She's a wonderful character!

However, the main reason I'm reaching out is as an aspiring developer and current Computer Science student. Your project is a major source of inspiration. If you'd be willing to share, I would be grateful to learn a bit about your toolkit. Specifically, I'm curious about the game engine and animation software you used to achieve such fluid results, as well as any insights into your character design workflow.

Thank you for your time and for creating a benchmark-quality game.

All the best,

An Inspired Admirer

BYy ๐Ÿ‘‹๐Ÿป

(+1)

Hi, not peanut, but based on my observations and what others have said, it looks like the game itself is made in Ren'py (a python game engine which is used for visual novels), while the visuals are made in Koikatsu Party (A combination visual novel and anime character creator/poser). I imagine that it was done by moding Koikatsu because the models don't normally look like this in base, but I could be wrong. Hope this helps until the devs answer directly :)