I really felt the thrill of speed here delivering that biscuit down the risky road gave me major F-Zero X vibes (as one player also noted), and the chase camera absolutely sells the sense of acceleration. It’s impressive how much polish is packed into a solo jam effort.especially considering it’s your first non-tutorial project, nice work pulling it all together in just one week.
The driving mechanics feel tight and weighty, which makes sense when there are no guard rails. You really need that precision. That’s both the charm and the challenge; it keeps you engaged, but if the road had subtle boundaries or clearer visual cues, it might help players who feel “butt-clenchy” about falling off too easily.
I love how this has the bones of a full game. Maybe in the future you could lean into that Mario Kart “Rainbow Road” energy, with stunt-driven paths or sections where you perform tricks just to keep the road extending ahead of you. It already has the momentum and feel adding levels, stunt challenges, or even collectible bonuses could turn this into a standout arcade racer with real character.
All in all, this is a strong little jam game that stuck with me. Great job on the core experience. Definitely interested to see where it goes next.