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A jam submission

6 Ways to 7View game page

A craps roguelike! Roll the dice and win big!
Submitted by Axelstems — 2 days, 23 hours before the deadline
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6 Ways to 7's itch.io page

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Comments

Submitted(+1)

I've never played craps before but the tutorial was comprehensive enough. 

On that note, I won in the middle of the come/don't come section of the tutorial and it got interrupted.

The presentation is pretty good from the get go but I couldn't get the game to run on fullscreen. My taskbar always remained visible. Also, the chips on the start screen are absent from the right side, and it doesn't look like it's intentional.

It's nice to have a help tooltips toggle always available, it's very useful, but the tooptip for selling special chips never left for me which is distracting. 

There isn't a lot of strategy at first but I managed to beat the game by picking field bonuses and the highest denomination dice available to stack impossible number bonuses on top of that. Therefore, even a newbie like me can pick up the game right away.

I like that the jannie NPC starts with $0.

Finally, you will probably need more juice for the casino experience. Slot machines in real life are downright sickening so thread with caution.

Keep up the good work.

Developer(+1)

These are good notes, I'll look into them, especially the full screen.  I always play in windowed so I never noticed.

>I managed to beat the game by picking field bonuses and the highest denomination dice available to stack impossible number bonuses on top of that. Therefore, even a newbie like me can pick up the game right away.

Honestly, that's fine with me.  I want there to be broken combos that people *can* get, I just need to make the path there more difficult, and not quite as stable when you get to a super broken build.  I have some ideas, but it's tough to walk between being frustrating and challenging.

Thanks for playing!

Submitted(+1)

Tested on Linux (Debian)

+Help button
   -I clicked on it and skipped something in tutorial
   -I hid the shop and tried to use help to see map state but clicking it wouldn't do anything till I close the shop (close not hide)
+Atmosphere is nice, theme is generally a strong point of this game
+Growing numbers on big wins are satisfying
+A lot of chips and some nice dices
-I couldn't find what do my dice do after I bought them (if it's something iconic like 8-sides it's easy but if it's roll frequency not so much)
-Confirmation on buying dice in shop is weird, other items don't have that
-Why can I buy dice I have (Exclude them from the pool until I switch to different one)
-Buying chip items is tool loud/high pitched. There is generally problem with volume normalization
-Upon exiting the game:

   WARNING: 60 RIDs of type "CanvasItem" were leaked.
   WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   ERROR: 31 resources still in use at exit (run with --verbose for details).
/NPC are just there. They do stuff but I didn't feel obliged to change my tactic with them at the table (skill issue?). They weren't annoying.
/Since Come and Don't come are related to Pass Lane I would consider swapping them with Field.
/Console is full of print statements - consider removing / reducing amount
/Consider doing odds as "1 to 1" instead of "1.0 to 1", I know it can be 1.1 or 1.5 and than it's fine but it looks off to me (unless that's some gambler notation I'm not aware of)
/Side panel with 2-12 numbers - It's nice to show If I win or lose - if it marks blue if I can win at any bet it's a no from me. If it marks me being in + or in - from all bets total if a number rolls than it's fine. If you don't want to give clear answer if I win more upon rolling "11" from one bet or lose more from other consider adding third color to indicate "you win some you lose some". Third color could be used to mark number 8 when I bet "roll two 4" because rolling 8 doesn't guarantee a win but is required to win.
/The Point - I couldn't figure out why does it move when it flips, can't it just flip? It it moves to 10 does it change something when I roll next 10? or rolling 8 will have the same effect and doesn't matter where did it move?
/After finding a build I don't have much incentive to change the way I play, maybe it would be frustrating but NPC stealing your dices (or one?) would require to re-adjust build and keep you thinking about the odds

On low end machine shader in main menu and particles lag a lot - to my surprise that shader is used only in menu.  (I know I can turn off the shader in options but since it's not in the rest of the game why would I bother)
Recycler chip - Does it give free re-roll on chips or dice or on something else? bc I didn't notice any effect.
Tutorial 1 - tells me to bet on all numbers but after 1 bet asks me to roll, let player bet on all.
Tutorial 2 - Describing Field as 2-4 or 9-12 seems easier to catch for me than 2 3 4 9 10 11 12
Tutorial 4 - Won before placing on Don't come - consider making tutorials predetermined (I know it's a gamba game but you risk not explaining something and player won't know he doesn't know)
Tutorial 4 - One of the tutorial popups cut off one last word (can be Linux problem)
Shop Tutorial - I was confused about buying +x for wins in my bets - I didn't know what "8" means, does it mean If I roll 8 all my bets get bonus? (I figured later it's specifically for "8" bet)
Submitted(+1)

After palying a bit more I:
    Figured out that token placement indeed matters for it to switch back
    I can hover over NPC to see their ability (Was this in the tutorial?)
    Music is calm (nice) but a bit of a downer (Like I'm in debt and my life is spiraling away)
    No Exit button i menu (Is this part of addict expearance?)

Developer

Thanks so much for playing and the in-depth feedback, this is a great list.  I'll respond to what I feel needs it, but this is so helpful!

-Confirmation on buying dice in shop is weird, other items don't have that

This is leftover from when there used to be confirmation, good note to remove it.

>I couldn't find what do my dice do after I bought them (if it's something iconic like 8-sides it's easy but if it's roll frequency not so much)

There *should* be a hover tooltip if you hover long enough.  This is because of legacy stuff where you could sell/buy individual dice.  Will be fixed.

>Consider doing odds as "1 to 1" instead of "1.0 to 1", I know it can be 1.1 or 1.5 and than it's fine but it looks off to me (unless that's some gambler notation I'm not aware of)

Odds should never really even get a decimal, and I could always just expand the fraction.  Great note.

>If it marks me being in + or in - from all bets total if a number rolls than it's fine.

This is a great idea, as well as the third color.  The color is much easier to implement, but a + / - payout is an interesting idea.  


>The Point - I couldn't figure out why does it move when it flips, can't it just flip?

The point is number specific.  So if I set the point on 10, I need to specifically roll another 10 before a 7 to win.  The other numbers still payout, but they don't make the point, and win the pass line.  

I wonder if players would have more fun with *just* betting on 2-12 all in the same style, no pass line or other complicated junk. (At casinos this is called crapless craps).  It makes the UI a pain in the ass though.

>Recycler chip - Does it give free re-roll on chips or dice or on something else?

Should make both be 0 Gold when you enter a new shop.  If not it's a bug.



I really can't say thanks enough, this is a goldmine of fixes and things to work on.  I really appreciate it, and thanks for playing!

Submitted(+1)

The game softlocked for me not allowing to put any bets. I could put only 1$ when it asked for 10$

Developer

Yeah I saw this, I'll get a fix for it shortly.

(1 edit)

I like the vibe of the game and the music, but as someone who's never played craps the game was a little confusing even with the tutorial. Maybe that's just me though. I think you should consider baking the tutorial into your first game, I think a lot of players will skip it if given the option even if they need it. The wojaks and jannies are funny and the dialogue is pretty funny too. Overall a good game with a lot of potential.

Developer

Thanks a lot for playing!

The tutorial has been a big sticking point for a while now.  I do like the idea of just showing the player the basics at the start, and saying they can get more in the tutorial menu if they want.  Because honestly as long as you can just throw chips down on bets, you can do decently ok, and figure out what you need.

I'm glad you liked the rest though, thanks again for playing!

Developer(+1)

Welcome back to 6 Ways to 7's 4th Demo day!

DD Blog post: https://axelstems.itch.io/6-ways-to-7/devlog/1023743/as-clear-as-mud

Changelist:

- Reorganized UI (Again) Roll indicator moved to the center of the screen

- Tutorial now has a menu for each bet type.

- Roll indicator is animated when you place bets, making it clear what each bet is doing

- Roll indicator shows loss numbers highlighted in red

- Starting bankroll increased to 300

- Start with 1 of 3 special Chips (WOWEE PICK 1 OF 3 THINGS????)

- Tooltip system (Very barebones needs expanding)

- Difficulty scaling adjusted (slightly easier early, harder later)

- New NPCs and Chips

- More Juice, screenshake, camera zoom wowee

- Tons of bugs fixed

- Tons of bugs added