Tested on Linux (Debian)
+Help button
-I clicked on it and skipped something in tutorial
-I hid the shop and tried to use help to see map state but clicking it wouldn't do anything till I close the shop (close not hide)
+Atmosphere is nice, theme is generally a strong point of this game
+Growing numbers on big wins are satisfying
+A lot of chips and some nice dices
-I couldn't find what do my dice do after I bought them (if it's something iconic like 8-sides it's easy but if it's roll frequency not so much)
-Confirmation on buying dice in shop is weird, other items don't have that
-Why can I buy dice I have (Exclude them from the pool until I switch to different one)
-Buying chip items is tool loud/high pitched. There is generally problem with volume normalization
-Upon exiting the game:
WARNING: 60 RIDs of type "CanvasItem" were leaked.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: 31 resources still in use at exit (run with --verbose for details).
/NPC are just there. They do stuff but I didn't feel obliged to change my tactic with them at the table (skill issue?). They weren't annoying.
/Since Come and Don't come are related to Pass Lane I would consider swapping them with Field.
/Console is full of print statements - consider removing / reducing amount
/Consider doing odds as "1 to 1" instead of "1.0 to 1", I know it can be 1.1 or 1.5 and than it's fine but it looks off to me (unless that's some gambler notation I'm not aware of)
/Side panel with 2-12 numbers - It's nice to show If I win or lose - if it marks blue if I can win at any bet it's a no from me. If it marks me being in + or in - from all bets total if a number rolls than it's fine. If you don't want to give clear answer if I win more upon rolling "11" from one bet or lose more from other consider adding third color to indicate "you win some you lose some". Third color could be used to mark number 8 when I bet "roll two 4" because rolling 8 doesn't guarantee a win but is required to win.
/The Point - I couldn't figure out why does it move when it flips, can't it just flip? It it moves to 10 does it change something when I roll next 10? or rolling 8 will have the same effect and doesn't matter where did it move?
/After finding a build I don't have much incentive to change the way I play, maybe it would be frustrating but NPC stealing your dices (or one?) would require to re-adjust build and keep you thinking about the odds
Recycler chip - Does it give free re-roll on chips or dice or on something else? bc I didn't notice any effect.
Tutorial 1 - tells me to bet on all numbers but after 1 bet asks me to roll, let player bet on all.
Tutorial 2 - Describing Field as 2-4 or 9-12 seems easier to catch for me than 2 3 4 9 10 11 12
Tutorial 4 - Won before placing on Don't come - consider making tutorials predetermined (I know it's a gamba game but you risk not explaining something and player won't know he doesn't know)
Tutorial 4 - One of the tutorial popups cut off one last word (can be Linux problem)
Shop Tutorial - I was confused about buying +x for wins in my bets - I didn't know what "8" means, does it mean If I roll 8 all my bets get bonus? (I figured later it's specifically for "8" bet)