Got the incinerator ending. I noticed an NPC with a wizard costume was picking up the pink worms I killed, and decided to follow him to find out where he was taking them. Turns out he was just cleaning em up, and I became charcoal. A ton of fun! The open world approach makes me want to investigate and understand my surroundings. I found the game on the easier side, especially with the health potions you start with. Are there other methods of healing in the game? I saw a NPC dialogue that suggested potions can be created with flowers. I wonder if being inside a house you purchased can also slowly heal your HP. I also wonder if there are secondary goals of self preservation besides health, like a hunger bar or a stamina bar of some kind.
The number of enemy variations was appreciated, but I felt that they didn't vary from each other all too much (even though they looked quite different from each other). The only current method of approach is to click on them to attack, but it would be nicer if you could eventually treat the enemies differently based on their characteristics. I guess some of them have different spells but I didn't find them significant enough just yet.
The moments with the NPCs taking interesting actions were the most fun. Interacting with puzzle-like fixtures like the ruby statues was also fun.
https://jumpshare.com/s/0I2bvgMLDM3WlQG5KEti
Gonna try another run later. Very impressive! Looking forward for more!