I liked the idea but generally opening chests is more fun than not opening chests so it’s kind of a lot to ask us to avoid doing it until we think we’ll get a good outcome? The basic gameplay is solid and I appreciated the variety in room types. The final boss definitely could use more telegraphing on his dash and imo when the beam sound plays it’s that moment the beam attack should be targeting the players (calculated, future) position, instead it seems there’s a bit of a lag after that where it still tracks and that’s confusing. The music could’ve used a little bit more direction to it but it worked. I think it was fun overall even if the fundamental conceit didn’t quite land for me. Good work though! :)
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The boss's attacks are actually pretty unfair, I noticed that and will definitively fix it if I keep working on the project. As for the crates I never thought about that, but I do understand your point of view and I will probably try to do something about it aswell. Still thank you for playing and for your feedback, I appreciate it a lot!