Nice diegetic start menu. Seems like you got a pretty early prototype going of a space-themed roguelike in the vein of Binding of Isaac. It's still quite rough, but I'm looking forward to your future progress on it and seeing what Void Crawlers evolves into.
Here are some bugs & things I noticed while playing:
-In the mode selection menu, it's not obvious you have to hover your cursor over the back button to put the game disk model down since it's occluded by the game disk model. Maybe make the game disk model be put down when your cursor isn't over it anymore instead?
-P/ESC should also close the pause menu but I had to click a button
-Space to dash is not listed in the tutorial
-dash kind of functions oddly where you always dash towards your cursor, but if you press the opposite direction it seems to shift the added velocity towards the direction sometimes?
-It's very easy to get stuck to terrain and walls while moving around the rooms. This can make navigating areas a bit frustrating.
-Freezing the character on entry to every room feels very bad. I'd rather you let me move around until the enemies spawn instead.
-You get a freeze even when entering old rooms you've cleared enemies out of. That feels mega bad.
-Enemies often get stuck on their spawner and just shoot out from it at you. This can make it sometimes difficult to realize whether you've cleared a room yet or not as some end up being occluded by the geometry above them in their spawner.
-The razer boss that I fought needs more telegraphing before he dashes around or at you. It seemed exceedingly random how he moved.
-I don't know if there's an end to the second dungeon, but I went through a ton of rooms without finding a boss. For the time being, since there's only one enemy type, I think the room count can be cut down.
-There is some funky stuff going on on the side of the screens running the game on my ultrawide monitor.
-There was some terrain I could shoot through in certain rooms.
(The two spaceship models were pretty cute. I'm more of a Ship_02 man myself.)
There's a lot to do before Void Crawlers gets to a better place, but I'm sure you can handle it. See you at DD65!!