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(+1)

Did one run so far.
Idk how to feel with winning on first try.
On one hand it's demo on other I feel like I don't have mechanics 100% under control.

Characters and cards look cute.
Card shake is nice help (at first it seemed really subtle, but almost instant got used to it).
I would consider making "draws" and "heat" colors further apart (why heat is not a warm color btw?)
If I have more than 25 HP my hearts disappear to start filling bar again - I can tell it's intended and I don't know how to solve it it seeing having half a heart when I just had 5 is confusing. The simplest way would be spawning charts of different color on top of red ones (so at 30HP there is 1 gold and 4 red for example) - it raises a question how high HP limit is...
I understood some of my simpler items but suits and item colors and enemy passives were completely over my head on first try.
I don't know how many items are there but being able to manipulate the cards with some items would be nice. Both in a way like: Picking up a specific card heals you (boss mechanic but for player) but also stuff like "4"'s don't spawn or J, Q and K cards are more rare or Hearts are more common and such - maybe it doesn't fit the game completely but I didn't feel too many brain juices invested in picking cards, sure order matters but rarely it gets crazy or feels like a choice.

Thanks for the feedback! Your Heat icons start gray but go red once you become Overheated

No, no, I noticed that. I am asking about Icon and word "Heat" on cards and in tutorial. Both Heat and Draws are different shades of blue.