ZHERO: This was a fun demo, I enjoyed mowing down the enemies. Some notes:
- I think visibility rly needs to be improved, it can be pretty hard to read although I kinda dig the screen rotation once I got used to it
- Maybe more pronounced damage indicators would be useful to tell if I've taken damage
- Is pierce supposed to go through all walls too?
- I don't know if the card attack system meshes well with the current "select three upgrades" system, especially if you plan to have the player pick/arrange their cards in the future.
- Depends on what direction you want to take it, but smarter, less enemies would make it less vampire survivory.
skill upgrade screen
- I can still shoot in the background
- Some test text comes up for a second in the description box
- can't view select mastery.exe? I only get two choices
Game exponentially slowed down and froze after I got the "just like in the ads" upgrade:
