Insane texture and lighting work. The environment looks phenomenal. All the controls were very smooth and everything worked without issue (save that it doesn't seem controller support is there yet). I will be honest I barely read any of the text that I picked up, but I'm sure there is an audience out there that will really enjoy that aspect as well.
Here are some bugs & issues I found on my playthrough:
-Tried controller (PS5 Dualsense controller) and nothing worked except left analog stick
-I can interact with containers from infinitely far away (taking stuff in & out) so long so I initially interacted with it. Interacting with another container while doing this while switch the container being interacted with but hide your cursor.
-It's super annoying that in order to cancel out of interacting with a container I have to press E **AND** have my cursor on the container highlighting it (or I can just press TAB twice but that sucks as well)
-Sometimes I'll open doors and they'll open towards me hitting me in the face ( :( ). I think they should always open away from your character. Also I got stuck between a pillar and door like twice because of this, having to close, reposition, and open it again to avoid its unstoppable approach.
-Enemies will not pathfind around doors. I opened one such that it stuck two enemies behind it and they just kept walking straight towards the door to get to me, locked behind its oaken form.
Very well done. Dark Grace is mega GMI energy. Keep up the good work, Corus!