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I'm so excited to hear that—please let me know how it goes!

A clever and lucky party of first-level characters could "complete" this adventure, but third-level characters would be a little more comfortable.

What system are you going to be using? The current version of the adventure is written for B/X D&D (or Old-School Essentials), but I still have the Knave version if you prefer. It's also pretty easy to run in 5E, if that's more your jam (just increase HP by 1/4 to 2x, use the number of HD as a bonus to rolls, and 10 + HD for most ability scores).

Shoot me an email (hello@cobb.land) if you need anything!

Oh, glad I said something! I'm planning to try out Knave 2e for the first time with this adventure since it sounded like it might be more straight forward and approachable than some of the other adventures from the contest. If there's a more specific Knave 2e version of the PDF, please do send over to kuwlade at yea-who (I know bad email from high school, lol). I've read through the Knave book and watched several videos on it, so feel like I'll be able to rough it on the GM side. Worst case, I'll fudge some of the rules. Beyond the essentials thing 4 years ago, I've only done 10 Candles once and Fiasco a few times, so any other advice would be appreciated!

I sent you the PDF!

Also, as far as advice. There are three parts that make this adventure tick:

1. The Procedures. Most of the action happens emergently by following the procedures in the adventure, the travel rules, and making rolls on the hazard die. 

2. The NPCs. Each of the main NPCs has a little description and a want. Play each of them as truthfully as you can and they will help create interest and intrigue.

3. The players. Let the players drive the action. To that end, make sure each player has a rumor (front inside cover) and each player character has a motivation for hunting the owl bear, even if it's just to get a big payday.

As a bonus tip, don't be afraid to tell the players what their characters would know. Err on the side of providing too much information.

Like:

"That appears to be a ghost. You've heard they can only be harmed by magical or silvered weapons."

Or:

"That's no ordinary goat—it's three times as big and looks to be made of stone and cloud. It definitely looks like it would be a very, very tough fight."

And don't forget:

"Running is always an option!"

Have fun!