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Having replayed the game and using the workbench, I can look more into the game. Hades 2 has this new run feature where holding space after a dash does that and I feel like this game could have that too.

Enemies make this AOE circle when they get hit which makes it easy to die to my own attacks and I feel like there could be a journal entry that explains this one.

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Thanks for giving it another shot. I'm not sure I follow with the run feature, just a temporary speed boost? I haven't played Hades 2. There actually is a journal entry on the AoE circle, it's the electricity chemickal status effect, but getting hit by your own attack is a common pain point with a lot of people. I removed it from the latest hotfix.

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They call it the Sprint and it's in Ender Magnolia as well. But the idea is that while space is held down, you walk faster and the Sprint state is lost once you do an attack or get hit.