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Congrats on the 1E+17 cookies :)

Also I did add coyote jump but it was probably a little too smal, and I think the movement issue happens because I use tiling and the player controller doesn't like that, because when I use gameobjects it works perfectly fine

(+1)

Oh I understand. I remember having the same problem in my past project. I think I solved it with deleting box colliders from the tiles and just having one big box collider behind them and/or having a sphere collider on the player. Hope it helps :)