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The controls didn't show up for my wireless PS4 controller... (it's probably a bootleg xd). Compound assignments for the keyboard was broken too. Please confine/lock the cursor in gameplay. 

I'm okay with this having longer commitment, but there's not much you can do to avoid getting parried. In my own game, even when the player gets parried, I never leave them at a significant frame disadvantage, since they can always dodge out of the way to avoid damage, and in Dark Souls the parry only happens during specific enemy stances. 

The other major issue is in any kind of gank. Since the stun duration remains constant and you can't cancel out of it in any way, getting hit in a gank is basically a death sentence. This will only get worse as you implement more complicated attacks and encounters, so you need to figure this out ASAP. 

As it stands, if you're only fighting humans like these in small encounters with roughly similar timings, then maybe it's still okay, but if you plan on adding non-humans like the infamous dogs from souls games then the slow windups and long recoveries might start to feel insufficient in dealing with those. 

I don't think the gun or the absorb did anything? 

(+1)

If the controls didn't show up you may have been suffering the same bug as a lot of other people, it's ok. one thing is that i tested my build of the demo before uploading it and it only seemed to work with xInput devices, dInput didn't work. i wan't to make sure that they work in the future but it's not a huge priority.

Well getting parried in your game is like in sekiro, in dark souls and elden ring getting parried is a huge deal, and in my game getting parried will be pretty rare actually, most enemies will block without parrying you, so there's that.

about the ganks, i plan on doing two things, one is to let the player get out of it in some way by cancelling some animations or something like that, i'm not super sure yet. the other is that i might make enemies not attack at the same time often, they'll kind of pace themselves to not overwhelm the player too much.

the gun and absorb indeed do not work, don't worry. The absorb will be for manually sucking in the souls of dead enemies around you but i'm not adding that feature yet for quite a while.